该玩家本回合具有1点过载,下个回合具有2点过载。

过载Overload)是一种会减少在下个回合可使用的法力水晶数目的能力。一般只有萨满祭司的职业卡牌拥有过载的能力。

过载的法力值在用户界面显示为挂锁的图标。法力值过载会在每个过载的魔法水晶造成一个挂锁图标,在下个回合的开始,挂锁会有效地的防止其被填满,阻止玩家获得挂锁位置的法力水晶。

详情请阅读:分类:过载

说明

  • 一张卡的过载必定生效,即使你有足够的法力值支付全部的费用,过载的消耗任然会在下一个回合锁定。
  • 一些产生法力值的效果例如幸运币激活可以用来获得超过过载后数目的法力水晶。[1] However, all overloaded mana must first be accounted for, either through current mana crystals or through temporary mana generated by effects such as The Coin. Once the overload has been matched, any further mana generated will be usable by the player, and will be reflected in the mana counter.[1]
  • 一回合内可以过载多于总法力水晶的数量。While not displayed, the excess will still be registered, and will counter mana generation through effects such as The Coin. For example, if the player plays two Dust Devils on turn 2, the result will be an overload of 4 mana on turn 3. Only 3 overload will show in the interface (since the player has only 3 mana crystals), but if The Coin is used, the player will still have 0 mana, and will be unable to play any 1 mana cards.[2] Since most overload costs are at most one greater than the card's own mana cost, this situation is normally only possible with multiple overload cards played on an early turn, but Elemental Destruction alone can set this up if played on turn 3.
  • No amount of overload will prevent the player from playing 0 mana cards.[1][2] Since these cards cost no mana, the player's current mana total is irrelevant.
  • The user interface will only display overload equal to the player's maximum mana this turn, even if the overload exceeds this amount.[1][3] For example, overloading for 10 mana on turn 9 will only display 9 overload. At the start of turn 10, a 10th overload icon will appear to correctly indicate that all 10 mana is overloaded.[1]
  • Overloaded mana is not displayed for the opponent. Players trying to estimate the opponent's available mana next turn can use the history to check the cards played that turn.
  • While The Coin works correctly in relation to excess overloaded mana, the visual effect does not: Playing The Coin while having more overloaded mana than current crystals will create a new, fully charged, non-padlocked mana crystal. However, the player will not be able to draw mana from the crystal, due to overload.[2]
  • If your Overload spell is stopped by Counterspell, regardless of order of play, Tunnel Troggs and Unbound Elementals will still trigger, but you will not gain any Overload. This is because the Overload is part of the card's text, not its cost.

Fixed bugs

  • For a few weeks during Patch 4.0.0.10833 (LoE patch), playing a minion or spell with Overload caused you to become Overloaded the moment the card is paid for. For example, if Counterspell counters your Lightning Bolt, you were still Overloaded.[4][5] (Normally Overload occurs in the Battlecry Phase/Spell Text Phase.)

Strategy

Overload allows shamans to deal very effective burst damage, and to summon some powerful minions in the early game. Overload adds an additional strategic element to the game, with the shaman gaining pace and presence in the current round in exchange for restricted activity in the next.

Used unwisely, overload can leave the shaman starved of mana the next turn, causing them to lose pace and potentially drop behind in the game. Be wary of using overload in early rounds to summon powerful minions which can be easily removed by the opponent next turn, since the additional overload cost can cause the shaman to pay twice over. Used wisely, overload can allow the shaman to respond to demanding situations with surprising momentum.

具有过载的卡牌

叉状闪电.png
尘魔.png
闪电箭.png
先祖知识.png
图腾魔像.png
连环爆裂.png
雷暴术.png
雷铸战斧.png
元素毁灭.png
熔岩爆裂.png
野性狼魂.png
闪电风暴.png
投火无面者.png
沙鳞灵魂行者.png
火焰驱逐者.png
砂槌萨满祭司.png
土元素.png
毁灭之锤.png
耐普图隆.png
先到先得.png
青玉之爪.png
锦鱼人水语者.png
火山喷发.png

相关卡牌

坑道穴居人.png
永恒哨卫.png
熔岩震击.png
无羁元素.png
先到先得.png

Trivia

  • Until Patch 4.0.0.10833, the title for this keyword in the game's strings was "Recall".[6] This may reflect an earlier concept for the Overload mechanic, or an entirely separate mechanic from the game's alpha.

References

  1. 1.0 1.1 1.2 1.3 1.4 BuB ChaCha (2015-02-17). Overload:(10) vs. Innervate 超載:(10) vs.啟動
  2. 2.0 2.1 2.2 Tested by User:Taohinton, 2014-02-19. Tested twice: Played Dust Devil x 2 on turn 2. On turn 3 the mana bar showed 0/3 mana. Played The Coin and a fourth mana crystal appeared, without a padlock. However, the total remained at 0/3, and I was unable to play any 1 mana cards.
  3. BuB ChaCha (2015-02-16). Overload: (20) =?|超載:(20) =?
  4. http://us.battle.net/hearthstone/en/forum/topic/19877077551?page=1#4 Tested in Patch 4.0.0.10833 (LoE patch)
  5. Ben Brode on Twitter. (2015-11-16). 
  6. http://hearthstone.gamepedia.com/index.php?title=User:Taohinton/Strings/GLOBAL&diff=prev&oldid=180662

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